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	<title>Comments on: Video Killed the RoboHelp Star</title>
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	<link>http://scattergather.razorfish.com/591/2009/05/01/video-killed-the-robohelp-star/</link>
	<description>ideas + opinions from content strategists at Razorfish</description>
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		<title>By: &#160; Weekly links roundup&#160;by&#160;Communications from DMN</title>
		<link>http://scattergather.razorfish.com/591/2009/05/01/video-killed-the-robohelp-star/comment-page-1/#comment-239</link>
		<dc:creator>&#160; Weekly links roundup&#160;by&#160;Communications from DMN</dc:creator>
		<pubDate>Sat, 06 Jun 2009 10:02:30 +0000</pubDate>
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		<description>[...] video replace online help? Maybe [...]</description>
		<content:encoded><![CDATA[<p>[...] video replace online help? Maybe [...]</p>
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		<title>By: Casey Frick</title>
		<link>http://scattergather.razorfish.com/591/2009/05/01/video-killed-the-robohelp-star/comment-page-1/#comment-213</link>
		<dc:creator>Casey Frick</dc:creator>
		<pubDate>Wed, 27 May 2009 14:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://scattergather.razorfish.com/?p=591#comment-213</guid>
		<description>Hi Bob,
Whenever there&#039;s a more humanistic way showing a human how to do something there tends to be a higher success rate. This also creates a perceived transparency to a company speeding the customer relationship.</description>
		<content:encoded><![CDATA[<p>Hi Bob,<br />
Whenever there&#8217;s a more humanistic way showing a human how to do something there tends to be a higher success rate. This also creates a perceived transparency to a company speeding the customer relationship.</p>
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		<title>By: bob maynard</title>
		<link>http://scattergather.razorfish.com/591/2009/05/01/video-killed-the-robohelp-star/comment-page-1/#comment-175</link>
		<dc:creator>bob maynard</dc:creator>
		<pubDate>Tue, 19 May 2009 21:48:20 +0000</pubDate>
		<guid isPermaLink="false">http://scattergather.razorfish.com/?p=591#comment-175</guid>
		<description>Thanks, Nick, for &quot;celebrating diversity&quot; with me, or as you say, &quot;supporting choice.&quot; Right on. It&#039;s actually easier than it seems. Too often we overlook the freebie tools at our fingertips. I&#039;ll bet that in the coming months/years we&#039;ll see UX design head in a much more practical direction, incorporating simple web tools like Jing.</description>
		<content:encoded><![CDATA[<p>Thanks, Nick, for &#8220;celebrating diversity&#8221; with me, or as you say, &#8220;supporting choice.&#8221; Right on. It&#8217;s actually easier than it seems. Too often we overlook the freebie tools at our fingertips. I&#8217;ll bet that in the coming months/years we&#8217;ll see UX design head in a much more practical direction, incorporating simple web tools like Jing.</p>
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		<title>By: nick heasman</title>
		<link>http://scattergather.razorfish.com/591/2009/05/01/video-killed-the-robohelp-star/comment-page-1/#comment-152</link>
		<dc:creator>nick heasman</dc:creator>
		<pubDate>Thu, 14 May 2009 14:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://scattergather.razorfish.com/?p=591#comment-152</guid>
		<description>two things:
first,  you remind me that Nick Yee makes a similar point about mmorpgs (http://www.nickyee.com/daedalus/gateway_complexplay.html). the range of interaction possibilities (voice/chat teamwork, avatar personalization, skill/wealth accumulation, guild identity experimentation, etc) is what gives the genre considerable success. Pollan&#039;s point is huuuge. Diversity is key. For us UX, one might say, supporting choice is key.

second, you used everyday tools to create an experience that keeps pace with the consumer experience, requiring less of people to get used to what you presented. massive win.</description>
		<content:encoded><![CDATA[<p>two things:<br />
first,  you remind me that Nick Yee makes a similar point about mmorpgs (<a href="http://www.nickyee.com/daedalus/gateway_complexplay.html" rel="nofollow">http://www.nickyee.com/daedalus/gateway_complexplay.html</a>). the range of interaction possibilities (voice/chat teamwork, avatar personalization, skill/wealth accumulation, guild identity experimentation, etc) is what gives the genre considerable success. Pollan&#8217;s point is huuuge. Diversity is key. For us UX, one might say, supporting choice is key.</p>
<p>second, you used everyday tools to create an experience that keeps pace with the consumer experience, requiring less of people to get used to what you presented. massive win.</p>
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